Regular Season
GP
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W-L
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PPG
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APG
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RPG
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SPG
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BPG
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AST/TO
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FG%
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3PT%
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GP
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W-L
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PPG
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APG
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RPG
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SPG
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BPG
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AST/TO
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FG%
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3PT%
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GP
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W-L
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PPG
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APG
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RPG
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SPG
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BPG
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AST/TO
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FG%
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3PT%
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| Split | GP | W-L | PPG | APG | RPG | SPG | BPG | AST/TO | FG% | 3PT% |
|---|---|---|---|---|---|---|---|---|---|---|
| Regular Season | — | — | — | — | — | — | — | — | — | — |
| Playoffs | — | — | — | — | — | — | — | — | — | — |
#### Regular Season
- Appearances: None
#### Playoffs
- Joined Five Star as TTV Vyper's playoff replacement
- Team finish: Finals runner-up
#### Final Ranking Analysis
GetUhhhHandUp finishes as the No. 13 shooting guard in Five Star League Season 1 despite not appearing during the regular season. Called upon to replace TTV Vyper for the playoffs, he stepped into a difficult role and became a key part of Five Star's defensive identity during its run to the Finals. While his offensive numbers were modest, he accepted the challenge of guarding elite perimeter scorers and helped produce dominant defensive performances in the opening rounds. In the Finals, Five Star's lone win came in the game where Dook had his least efficient performance of the series, highlighting the value GetUhhhHandUp brought on the defensive end.
Why not higher: He only played in the playoffs and was not asked to carry a major offensive role, leaving him with a much smaller résumé than the players ranked above him.
Why not lower: His defensive impact during a Finals run was too significant to ignore. Stepping into one of the toughest roles in the league and helping anchor an elite playoff defense earned him a place ahead of the remaining shooting guards.