Regular Season
GP
5
W-L
1-4
PPG
9.6
APG
0.6
RPG
1.2
SPG
3.6
BPG
0
AST/TO
3
FG%
47.4%
3PT%
47.4%
Five Star League Season 2
—
GP
5
W-L
1-4
PPG
9.6
APG
0.6
RPG
1.2
SPG
3.6
BPG
0
AST/TO
3
FG%
47.4%
3PT%
47.4%
GP
2
W-L
0-2
PPG
27
APG
4.5
RPG
—
SPG
2.5
BPG
—
AST/TO
—
FG%
70%
3PT%
63.2%
| Split | GP | W-L | PPG | APG | RPG | SPG | BPG | AST/TO | FG% | 3PT% |
|---|---|---|---|---|---|---|---|---|---|---|
| Regular Season | 5 | 1-4 | 9.6 | 0.6 | 1.2 | 3.6 | 0 | 3 | 47.4% | 47.4% |
| Playoffs | 2 | 0-2 | 27 | 4.5 | — | 2.5 | — | — | 70% | 63.2% |
Regular-season SF line: 5 games, 1-4, 9.6 PPG, 3.6 SPG, 47.4% FG, 47.4% 3PT
Playoffs: 2 complete SF games, 0-2, 27.0 PPG, 4.5 APG, 2.5 SPG, 2.0 TO, 70.0% FG, 63.2% 3PT
Regular-season team context: SGS was No. 3 in opponent PPG and No. 4 in opponent FG%
MoneyCash is the clearest example of why steals must be interpreted with the direct matchup. The 3.6 SPG is elite and he did have strong creation-disruption games, particularly against Riot in the regular season. But KJM shot 17-for-19 across two meetings and TBuc scored 32, so the defensive impact was volatile rather than uniformly dominant.
His Round 2 role with GTG transformed the offensive picture: he scored 32 with eight assists in Game 1 and 22 in Game 2. However, opposing PG Riot Shabang scored 35 with 12 assists in the first and 22 with six in the second. That series helps his total offensive value substantially without resolving the central matchup-defense concern.
Why not higher: Neither the 47% regular-season shooting nor the matchup ledger supports treating the steal rate as complete defensive dominance.
Why not lower: Few lower-ranked players can match his turnover creation or his explosive playoff offense.