@FiveStarLeagueLeague History
FSL Wire

OBL 68 / ORD 74

MON 9:00 PM ET

FINAL

PPR 61 / IQC 59

MON 10:00 PM ET

FINAL

FS5 / VIG

8:30 PM ET

TONIGHT

SGS / ORD

9:30 PM ET

UP NEXT

IQC / OBL

8:30 PM ET

WED

Five Star League Season 2

Xxmoneycashxx

No. 12 SFNo. 21 All-Time SF
Position

SF Splits — Five Star League Season 2

Regular Season

GP

5

W-L

1-4

PPG

9.6

APG

0.6

RPG

1.2

SPG

3.6

BPG

0

AST/TO

3

FG%

47.4%

3PT%

47.4%

Playoffs

GP

2

W-L

0-2

PPG

27

APG

4.5

RPG

SPG

2.5

BPG

AST/TO

FG%

70%

3PT%

63.2%

  • Regular Season: Audited regular-season position split; official team records are stored separately.
  • Playoffs: Verified completed playoff box scores only; shortened and missing-stat games remain context-only. Published aggregate includes 2.0 turnovers per game.

Season 2 SF ranking analysis

Regular-season SF line: 5 games, 1-4, 9.6 PPG, 3.6 SPG, 47.4% FG, 47.4% 3PT
Playoffs: 2 complete SF games, 0-2, 27.0 PPG, 4.5 APG, 2.5 SPG, 2.0 TO, 70.0% FG, 63.2% 3PT

Regular-season team context: SGS was No. 3 in opponent PPG and No. 4 in opponent FG%

MoneyCash is the clearest example of why steals must be interpreted with the direct matchup. The 3.6 SPG is elite and he did have strong creation-disruption games, particularly against Riot in the regular season. But KJM shot 17-for-19 across two meetings and TBuc scored 32, so the defensive impact was volatile rather than uniformly dominant.

His Round 2 role with GTG transformed the offensive picture: he scored 32 with eight assists in Game 1 and 22 in Game 2. However, opposing PG Riot Shabang scored 35 with 12 assists in the first and 22 with six in the second. That series helps his total offensive value substantially without resolving the central matchup-defense concern.

Why not higher: Neither the 47% regular-season shooting nor the matchup ledger supports treating the steal rate as complete defensive dominance.
Why not lower: Few lower-ranked players can match his turnover creation or his explosive playoff offense.