Regular Season
GP
13
W-L
4-9
PPG
10.3
APG
6.5
RPG
12.3
SPG
0.4615
BPG
0.3077
AST/TO
3.7
FG%
66.7%
3PT%
38.7%
GP
13
W-L
4-9
PPG
10.3
APG
6.5
RPG
12.3
SPG
0.4615
BPG
0.3077
AST/TO
3.7
FG%
66.7%
3PT%
38.7%
GP
2
W-L
0-2
PPG
6.5
APG
3.5
RPG
11.5
SPG
0.5
BPG
1
AST/TO
—
FG%
46.2%
3PT%
20%
| Split | GP | W-L | PPG | APG | RPG | SPG | BPG | AST/TO | FG% | 3PT% |
|---|---|---|---|---|---|---|---|---|---|---|
| Regular Season | 13 | 4-9 | 10.3 | 6.5 | 12.3 | 0.4615 | 0.3077 | 3.7 | 66.7% | 38.7% |
| Playoffs | 2 | 0-2 | 6.5 | 3.5 | 11.5 | 0.5 | 1 | — | 46.2% | 20% |
Regular season: 13 C games, 4-9, 10.3 PPG, 12.3 RPG, 6.5 APG, 0.5 SPG, 0.3 BPG, 1.8 TO, 66.7% FG, 38.7% 3PT
Playoffs: 2 complete C games, 0-2, 6.5 PPG, 11.5 RPG, 3.5 APG, 0.5 SPG, 1.0 BPG, 2.5 TO, 46.2% FG, 20.0% 3PT
ZombieKid’s 13-game sample and 6.5 assists are major positives. He supplied consistent rebounding and creation despite playing on a losing team.
Hated World’s poor defense and the 4-9 regular-season record already prevented a top-ten finish. The TD Prep series lowers the case further: his scoring, assists and efficiency all declined during the sweep, although the rebounding and rim activity remained useful.
Why not higher: Losing, poor playoff efficiency and weak team defense outweigh the passing volume.
Why not lower: The 15-game workload, rebounding, passing and verified playoff rim activity are too substantial to ignore.